I have previously written a post about big data in relative
value of pieces in the game of Chess. Chess is an art and a science that
computers have been involved in for decades, but people continue to question
their objective capabilities as some game-type situations pose troubles. Of
course, these are all things within the game, but smart people in high places
have been able to use Chess data a step removed to evaluate a player’s strength
all using data.
This past year, Chess.com, the world’s biggest Chess website
hosted The Grandmaster Blitz Battles, pinning some of the most talented
Grandmasters against eachother in fast games, giving the fans something to tune
in for. The site posted this article prior to the final match, in which Carlsen
and Nakamura, two of the fan favorites, would duke it out for the title. The
article uses CAPS, or Computer Accuracy and Precise Score to score a player,
which is completely different from their regular player rating. For example, a
regular rating only takes into account the outcome of a players games and their
current rating, so win, loss or draw and whether the opponent was higher or
lower rated (You can probably tell this isn’t the deepest way to look into
something). Though the CAPS is not an official rating, it is used to analyze
everything about a player’s performance, move by move. Finally, the data on
these players is used to draw conclusions and predictions prior to their epic
match. Read through the article and let me know what you think!
This is pretty cool. It would probably be a good way to give new players additional insight. It may give away some tricks though.
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