As an avid chess player, I have often been amazed by the
amount of data that is available. The range of data ranges from players (past
and present), openings against their winning percentages (how often you will
win, draw and lose when playing a certain opening) to games overall and when
positions have been played in the past. Databases have been compiled with so
many games, which players are able to study in hopes of improving their own
games. But data in Chess goes way beyond this.
A challenge of Chess has always been to find concrete points
– or mathematical certainties within a game. One of the first things that
players are taught about Chess is the value of the pieces. Though there are
keen situational differences, being able to assign a point value to each of
them makes in-game decision-making much simpler. Different people will assign
slightly different value to their pieces, but one person used advanced data to
weigh several different factors against each other to find so called values
which are more precise than traditionally-accepted ideas. As Chess games are
often as unpredictable as life itself, there will likely be shifts in the way
the game is played within the framework of the same rules, so it can still be
something subject to change over time. Regardless, Chess is a game that
revolves around logic and data.
The article is available at: http://www.sumsar.net/blog/2015/06/big-data-and-chess-followup/
The article is available at: http://www.sumsar.net/blog/2015/06/big-data-and-chess-followup/
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